Virtua Tennis | |
---|---|
Developer(s) | Sega AM-3 |
Publisher(s) | Sega |
Composer(s) | Chiho Kobayashi |
Series | Virtua Tennis |
Platform(s) | Arcade, Dreamcast, Microsoft Windows, Game Boy Advance, N-Gage |
Release | Arcade November 1999 Dreamcast 2000 Microsoft Windows 2002 Game Boy Advance NA 2002 EU 2003 N-Gage 2003 |
Genre(s) | Sports game |
Mode(s) | Single player, multiplayer |
Cabinet | Upright |
Arcade system | Sega NAOMI |
Display | Raster, medium resolution |
Virtua Tennis (Power Smash in Japan) is a 1999 tennisarcade game created by Sega-AM3. The player competes through tennis tournaments in an arcade mode. For the home console market the game was expanded with the introduction of the campaign mode. It was later ported to Dreamcast in 2000, and for Microsoft Windows in 2002. A Game Boy Advance version was also released in 2002.
A sequel, Virtua Tennis 2, was released in 2002 and was later updated and ported for the PlayStation Portable, under the name Virtua Tennis: World Tour. 2006 saw the release of Virtua Tennis 3 in the arcades (using the Sega Lindbergh hardware). Xbox 360, PlayStation 3, PlayStation Portable and PC versions were released in 2007. Virtua Tennis 2009, was released on June 9, 2009 on PC, PS3, Xbox 360 and Wii platforms.[1][2] The latest addition to the franchise, Virtua Tennis 4, was released on May 10, 2011.
- 1Game Modes
Game Modes[edit]
![Tennis Tennis](https://alchetron.com/cdn/virtua-tennis-3-11eb6b1c-a2dd-4530-b041-bc92f48e55e-resize-750.jpeg)
Arcade[edit]
The player must win 5 matches played on different surfaces and venues to win a tournament. If the player performs well enough, he is challenged by Master, one of the game's bosses.
Exhibition[edit]
This is a single match in which the options are customizable.
The match can be played as singles or doubles with up to 4 human players (2 for singles). The duration can be varied between one game and one set. Other options include the court that the match is played on and the skill of the opponent(s).
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World Circuit[edit]
Users have to win matches and complete training exercises in order to progress and unlock new ones. The user enters with a rank of 300th, which improves as matches are won. These matches are unlocked by completing easier matches or training exercises. The focus of the training exercises are to be fun, rather than realistic. Each exercise has three levels, with the difficulty increasing progressively. By completing the hardest difficulty with a certain amount of time left or points scored, an outfit is unlocked, which players can wear in all modes.
Reception[edit]
Reception | ||||||||||||||
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Virtua Tennis 3 Xbox One
![Xbox Xbox](https://games.torrentsnack.com/wp-content/uploads/2012/11/Virtua-Tennis-4-Nintendo-Wii.jpg)
Virtua Tennis received very positive reviews with the UK version of the Official Dreamcast Magazine rating it at 9/10, as well as overwhelmingly positive reviews from users.[6] Players were pleased with the quick learning curve and the wide variety of training exercises available.[citation needed] The game became one of the few Sega All Stars.[citation needed]
It has been ranked in the top 100 games of all time by IGN both in 2005 (#91)[7] and 2003 (#89).[8]
In Japan, Famitsu magazine scored the Dreamcast version of the game a 33 out of 40.[9]
It was also featured in Guinness World Records 2017: Gamer's Edition where it says that the game got GameRankings score of 91.37% based on 33 reviews.[10]
Virtua Tennis was nominated for PC Gamer US's '2002 Best Sports Game' award, which ultimately went to Tiger Woods PGA Tour 2003.[11]
References[edit]
- ^Ellie Gibson (2009-02-05). 'SEGA announces Virtua Tennis 2009'. Eurogamer. Retrieved 2018-01-14.
- ^'Amazon.com: Virtua Tennis 2009: Video Games'. Amazon.com. Retrieved 2018-01-14.
- ^'Virtua Tennis'. GameRankings. CBS Interactive. Retrieved 2018-01-14.
- ^'Virtua Tennis'. Metacritic. CBS Interactive. Retrieved 2018-01-14.
- ^'Virtua Tennis: Sega Professional Tennis'. IGN. News Corporation. 2000-07-08. Retrieved 2018-01-14.
- ^'Virtua Tennis for Dreamcast'. Epinions. Archived from the original on 2006-03-01. Retrieved 2018-01-14 – via archive.is.
- ^'IGN's Top 100 Games'. IGN. News Corporation. Archived from the original on 2005-08-05. Retrieved 2018-01-14.
- ^'IGN's Top 100 Games of All Time'. IGN. News Corporation. Archived from the original on 2009-01-20. Retrieved 2018-01-14.
- ^ドリームキャスト - Power Smash (パワースマッシュ). Weekly Famitsu. No.915 Pt.2. Pg.44. 2006-06-30.
- ^Guinness World Records 2017 Gamer’s Edition. Guinness World Records. p. 61.
- ^Staff (March 2003). 'The Ninth Annual PC Gamer Awards'. PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
External links[edit]
- Virtua Tennis at Curlie
- Virtua Tennis at MobyGames
Do we have any tennis games?
Watching some of the French Open has me reminiscing of enjoying games like Virtua Tennis and even Wii Sports Tennis. Anyway, I don't remember any XB1 tennis games being released but I can't seem to find any BC titles either. Searching the xbox store I found 'A Game of Tennis' which appears to be Pong. Not exactly what I was looking for. Does anyone know of a tennis game playable on XB1? Even something like Super Mega Baseball, but tennis, would be awesome.
Thanks for any help.
Virtua Tennis 4 Retrocompatible Xbox One
tldr- tennis game?
Virtua Tennis 4 Xbox One
The Virtua Tennis series has been around for more than ten years. When a franchise gets that old, it's hard to keep things fresh. But SEGA set out to evaluate everything about the Virtua Tennis experience and refine it. One step the developers took was incorporating motion controls into the latest title in the series: Virtua Tennis 4.
Yesterday, I had the opportunity to play it for myself and try the PlayStation Move and Kinect versions. I was told by a SEGA representative that the Kinect version isn't as far along in its development as the Move version, but playing both side-by-side was helpful in illuminating the differences not only in the hardware itself but how that hardware is being used in the games.
The implementation of motion control in Virtua Tennis 4 is similar to how Wii Sports handled tennis back in 2006. The movement of the character is generally automatic, though stepping forward will cause the character to rush the net. This feature can be found in both versions. Most of the time, however, players need only worry about hitting the ball when it approaches. This is done by swinging the Move controller like a tennis racket on the PS3, and swinging your arm in an arc when playing on the 360.
The camera work here is an interesting blend of angles. When the ball is in your opponent's side of the court, the camera hovers over your character's shoulder in a tight third-person perspective. As soon as the ball approaches, the camera quickly enters the character to give you a first-person view of the action. The intention is to give you a better grasp of the ball's location so you can time your swing. This is a smart design choice in theory, but I found it to be disorienting at first. It was also surprisingly difficult to gauge the perfect time to swing, as there was a slight delay between swinging the Move controller and swinging the in-game racket. Swinging your arm in the Kinect version was also delayed.
I appreciate the technology Kinect employs, but in this situation it seems that the PlayStation Move version of Virtua Tennis 4 has the advantage. Not only are you holding a physical controller during play which roughly emulates holding a racket, but the Move controller will supposedly measure the twist and angle of your swing. This is not possible on the Kinect version. It's disappointing, but the Kinect hardware just can't track minute body motions like wrist rotation.
I enjoyed playing Virtua Tennis 4 with Move, though having less control of the character on-screen removes a great deal of the strategy involved in tennis. Yes, you can rush the net at an opportune time, but having no control over the side-to-side movement of the player is stifling. This is an issue with both versions.
Playing with Kinect is similar to playing with the Move, though it feels unnatural to swing your bare hands and strike a virtual ball with a virtual racket. You also have less control over your swing, as Kinect can't track any twists in your hand during the motion.
Playing two versions of Virtua Tennis 4 with motion support reminded me how much I love traditional control schemes. When I finally switched from a Move controller to a DualShock, I immediately felt more comfortable with the experience. Having full control of your character's movement is also more challenging and much more liberating. While motion controls might be useful for introducing a non-gamer to the world of Virtua Tennis, I suspect most veterans of the series will stick with tradition.
Virtua Tennis 4 is scheduled to launch this April for the PS3, 360, and the Nintendo Wii.